Dev Log #3


Dev Log #3 - This Ones for the Nerds

If you haven't read the latest Suki comic, you can find it here! https://twitter.com/Queens_Brothel/status/1347758894374940672

DPMaker, you just made a blog on your website, but you posted the dev log on Patreon! Alright, listen up. The website code is in shambles right now, okay?

I have just about sawed off every part of Queen's Brothel's code. Website? Brand new. Backend? Brand new. Game code? Brand new. Why'd I do this?

I am doing a giant leap of faith here and am updating the code to better stabilize how the website operates and how mods will be loaded into the game. There are a few things to talk about.

How important are mods?

In my opinion, mods will be very important, and ONLY if I do it correctly. I want people to be able to create their own mod, in game, and press 1 button to upload their mod to our database. Now everyone in the world can try out your mod. This is going to require a good frontend and backend for the site and I can assure you, the current code is very primitive and is not friendly at all. I created the website 4 years ago and barely knew what I was doing back then. Since then, I've learned Next.js (React based frontend) and have completely rewritten the website using Next.js.

How important is playability?

Ever heard of Cyberpunk 2077? A buggy game, but at least it launches. Truth is, Queen's Brothel is still causing trouble for some people's computers. Black screens, white screens, not able to load files, not able to boot. I recently had an update that fixed a lot of these issues, but it still happens. 

How do I fix these global issues? Well, my current code isn't helping. I write code straight up in the new cool ES6 JavaScript (new technology), and don't even use Babel to convert it to ES2015 (runs on most devices). I've set up a new project file that uses TypeScript, Browserify and Babel to convert all of my fancy new code into code that is able to run on older devices. But this also means I have to rewrite the entire game in TypeScript (I can still copy and paste a lot of my code)

How much longer until the next update?

Good question. Here's a short story.

I released Queen's Brothel almost exactly 3 years ago. Since then, I've update the core game code entirely 3-4 times. It is a fact that each time I updated the game code I brought in new features and it always increased the amount of players. Here's another fact, each time I updated the game code, I left the players waiting for an abnormally long amount of time. I was quiet and worked and worked and worked.

I need your trust, one more time. I'm sorry I have to leave you waiting again, but I promise the artists and I are still working very hard and will come back with one hell of an update.

The dev logs will remain weekly, so I will see you soon! Thank you!

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