I like the fetish, the idea is interesting, but the chats and the mechanics to interact with them are pretty limited. There's only so much to do, much of it is automatic, and I don't really know what taking specific clothes off will do to her productivity, just to her ability to please.
It doesn't seem like I can do much from the moment to moment other than watch and wait for the progress bar to fill up. It feels more like interactive fiction than a game due to how little you can do to contribute to Candace being productive or distracted, outside of the pre-timed coworker visits.
Thanks for the feedback. It seems as though you feel like Candace's actions don't actually help her. I can work on making your options feel better when you do press any of the buttons.
There is no explicit tutorial or feedback as to whether or not removing clothes or being in a certain state would affect her productivity or ability to satisfy someone.
I also feel that the gradual bar of the "Productivity" meter was too poor of a visual representation. There's not much going on in the game, but I'd like a more abstracted version in bars of 10's, so you can more easily notice when Candace isn't working at her best. The game doesn't really need you to know the difference between 73 and 77, I think.
its good but you could add a tips kind of thing ware you can get upgrades and sexy toys and outfits to make each day less makes it with 30s or 1 min you could do it in less time and upgrade your house and move up in the being the ceo
There's certainly potential and what is there already works fairly well. Various options to respond to the messages would be nice, as would greater variety in how the player can influence events.
I couldn't tell if performing actions related to the preceeding messages actually changed how fast the bar filled or not but if it doesn't then it should and if it does already then the effect should be made clearer in a visual sense.
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I like the fetish, the idea is interesting, but the chats and the mechanics to interact with them are pretty limited. There's only so much to do, much of it is automatic, and I don't really know what taking specific clothes off will do to her productivity, just to her ability to please.
It doesn't seem like I can do much from the moment to moment other than watch and wait for the progress bar to fill up. It feels more like interactive fiction than a game due to how little you can do to contribute to Candace being productive or distracted, outside of the pre-timed coworker visits.
Thanks for the feedback. It seems as though you feel like Candace's actions don't actually help her. I can work on making your options feel better when you do press any of the buttons.
There is no explicit tutorial or feedback as to whether or not removing clothes or being in a certain state would affect her productivity or ability to satisfy someone.
I also feel that the gradual bar of the "Productivity" meter was too poor of a visual representation. There's not much going on in the game, but I'd like a more abstracted version in bars of 10's, so you can more easily notice when Candace isn't working at her best. The game doesn't really need you to know the difference between 73 and 77, I think.
The world needed a porn game like this
What was your favorite part of the game?
thats it you winn?
Just a prototype. How'd you like the game?
its good but you could add a tips kind of thing ware you can get upgrades and sexy toys and outfits to make each day less makes it with 30s or 1 min you could do it in less time and upgrade your house and move up in the being the ceo
Oh okay that's a cool idea. So you're looking for upgrades that help speed up the sex process, but also help you get promoted at work.
yep pep yeper
I'm using Firefox 103.0.2.
Using the right-click menu to open just the game as a new tab/window allows it to load properly, but while embedded it will not load for some reason.
Thank you very much. I have fixed this problem. How did you like the game?
There's certainly potential and what is there already works fairly well. Various options to respond to the messages would be nice, as would greater variety in how the player can influence events.
I couldn't tell if performing actions related to the preceeding messages actually changed how fast the bar filled or not but if it doesn't then it should and if it does already then the effect should be made clearer in a visual sense.
Thank you! That's a great idea. I think it would be fun to have little response options for the chat messages.
Yes, each action does fill up their meter at different speeds. I will do a better job at portraying it.