Launch Notes


Introducing Fuse Frenzy

Hi everyone, this is completely random. I created a free multiplayer Bomberman clone called Fuse Frenzy. Consider downloading it if it seems interesting to you.

Fuse Frenzy is a small fun multiplayer arcade game where the goal is to be the last one standing. Blow up walls to gain power ups and get stronger. Max players in one lobby is 6.

How to play

Download the .zip folder, extract it, run fuse_frenzy.exe

Create or join a lobby (single player works)

Arrow keys to move, Z to shield, Space bar to place a bomb.

Why did you make this game?

When I was a kid I used to play an online Bomberman game that had great movement. Players would "dance" around the map, swerving in-between bombs using their timing and movement knowledge. Unfortunately, the network technology for that game is heavily dated and no longer works.

There is no equivalent free, modern Bomberman game with the same physics and movement available to the public.

I simply wanted a game like this to exist, even if it not popular.

Will you spend time working on this game?

There is nothing to work on, unless there is a player base. The network functionality works. If the game gains traction, then sure I'll spend some time making it better. If not, then the game simply exists and it makes me happy knowing I made a game I enjoy.

Technological Advancements

Creating this game has taught me SO MUCH about networking. Fuse Frenzy relies on a server to handle the networking, which prevents cheaters. There are almost no tutorials on doing networking this way in the Godot engine and I'm proud of being able to accomplish this.

Most online game network tutorials are for peer to peer connections, where it is easy for a player to cheat. This is because p2p is the easiest way to add network connectivity to your game. I had to push through the various documents learning how to code a true client-server networking game and I'm very happy with the results.

Get Fuse Frenzy

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