would be nice if the text didnt stop the flow of the game - like maybe just let it play along the bottom, as well as the tutorial boxes, it would make the experience a bit more fluid imo. Solid prototype tho
It's a good start, I like the idea of having skills and using them freely, a branch where one can choose which skill to level up, change for other skills or make chains that allow you to do more "damage" would be good.
I like the background design, it makes me think of a pirate plot and traveling between seas to make allies and choose between running a business whether it is legal or not. On the other hand, it gives me the air of a wild west, fights between outlaws, chases or becoming yourself while you get company along the way or you do it as a lone wolf.
As others think, the appearance of the characters is a bit plastic, I would say that it is well done but I do not understand this much and I am not going to comment on it except for the flat ass that the guy has, he deserves justice; the interface is easy to understand, the numbers could have a greater contrast, the position and the animations look fluid, they are pleasing to the eye and creative. There is a long way ahead in the development and I look forward to accompanying you during the process, as do the others, I myself want to see the result of your discipline and efforts. Kisses in the always dirty -3-
i like the concept, the models could do with an update either more stylization or realism, right now i find them a bit uncanny
as for gameplay, i like the concept, but would enjoy some counterplay to the opponents moves, and have maybe combo skills or some stamina mechanic really just anything that isn't just press off cooldown to win
and i enjoyed the story from the last game and would love to see more from you!
iOS user here. Initial notes (whether they are just me on my end or noteworthy is up to DPM) Initial notices: -From starting the game (browser only, waiting for future releases to DL) the loading screen has a bit of a delay (stays purple-ish) after the first click, to the first actual cutscene/opening dialog, and then afterwords there is an extended wait before you are just caught up to the video animations (you see Queen's dialogue, no 'click for next' indication, and after some random clicking, space bar, enter, etc., you are suddenly watching her and Hero engaging). -The animations seem like they still need some tweaking to smooth out some interactions (from one action reverting back to the neutral animation, or action to action)
Shared thoughts: -The actions themselves could be setup in either a TDLR (d-pad) config, or a list. -Maybe add some positions to hold Queen in to expand on some of the visuals (such as: holding Queen's arms behind her back (extended/out-streched, or folded against her back), Additional switched positions (on the table, leg over the 'hero's shoulder, etc.) -Voice overs? -Extra characters in the future FOR SURE -Additional cut scenes where maybe 'multiple' parties are involved, maybe as a grand finale for completing the entire game or a section (idk where the story for this would go but wishful thinking nonetheless) -(pending future updates) C*mshots, from various angles, in different places.
thats all I have to share for now, Looking great so far @DPMaker 😁
Character models look a bit too shiny even for a stylised art style (looks like plastic), and the camera feels weird to use, too sensitive and inverted from what I think is natural.
gameplay wise, i like it. it has a lot of potential, what comes to mind is making your own moveset or upgrading skills. different camera angles would be cool to. art style wise, well im sure with some time in the oven it wont look terrible. good luck with this game.
Sorry but until someone manages to satisfactorily bridge the uncanny valley in 3D modelling I don't get why people still try to make 3D erotica happen. It just looks like inflated sex dolls being pushed together.
Although, judging by the amount of these games available on Steam I may well be in the minority and not someone you should listen to.
If it looked more realistic, you (or at least someone else) would complain that it's too close to the actual thing. You can just never please people.
Clearly these types of games aren't for you. You're absolutely right when you say "I may well be in the minority and not someone you should listen to".
I agree with xXampleXx7632 : character are nice, sound and music are cool ... sound like a great game to be. i hope boobs and ass physics are going to be great =) I love when they jiggle :p
Honestly, it's a very good prototype, in my opinion it's well done, the models are good, the scenery too, I think the only thing I noticed was a bit strange was the avatar doll that we control, but I really love the idea! :D
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would be nice if the text didnt stop the flow of the game - like maybe just let it play along the bottom, as well as the tutorial boxes, it would make the experience a bit more fluid imo. Solid prototype tho
It's a good start, I like the idea of having skills and using them freely, a branch where one can choose which skill to level up, change for other skills or make chains that allow you to do more "damage" would be good.
I like the background design, it makes me think of a pirate plot and traveling between seas to make allies and choose between running a business whether it is legal or not. On the other hand, it gives me the air of a wild west, fights between outlaws, chases or becoming yourself while you get company along the way or you do it as a lone wolf.
As others think, the appearance of the characters is a bit plastic, I would say that it is well done but I do not understand this much and I am not going to comment on it except for the flat ass that the guy has, he deserves justice; the interface is easy to understand, the numbers could have a greater contrast, the position and the animations look fluid, they are pleasing to the eye and creative. There is a long way ahead in the development and I look forward to accompanying you during the process, as do the others, I myself want to see the result of your discipline and efforts. Kisses in the always dirty -3-
i like the concept, the models could do with an update either more stylization or realism, right now i find them a bit uncanny
as for gameplay, i like the concept, but would enjoy some counterplay to the opponents moves, and have maybe combo skills or some stamina mechanic really just anything that isn't just press off cooldown to win
and i enjoyed the story from the last game and would love to see more from you!
no bad idea ☺️
a quicktime event to counter the pound is an idea but very solid for a prototype
Solid for a prototype, if there's multiple positions/sex acts, this is looking promising
iOS user here. Initial notes (whether they are just me on my end or noteworthy is up to DPM)
Initial notices:
-From starting the game (browser only, waiting for future releases to DL) the loading screen has a bit of a delay (stays purple-ish) after the first click, to the first actual cutscene/opening dialog, and then afterwords there is an extended wait before you are just caught up to the video animations (you see Queen's dialogue, no 'click for next' indication, and after some random clicking, space bar, enter, etc., you are suddenly watching her and Hero engaging).
-The animations seem like they still need some tweaking to smooth out some interactions (from one action reverting back to the neutral animation, or action to action)
Shared thoughts:
-The actions themselves could be setup in either a TDLR (d-pad) config, or a list.
-Maybe add some positions to hold Queen in to expand on some of the visuals (such as: holding Queen's arms behind her back (extended/out-streched, or folded against her back), Additional switched positions (on the table, leg over the 'hero's shoulder, etc.)
-Voice overs?
-Extra characters in the future FOR SURE
-Additional cut scenes where maybe 'multiple' parties are involved, maybe as a grand finale for completing the entire game or a section (idk where the story for this would go but wishful thinking nonetheless)
-(pending future updates) C*mshots, from various angles, in different places.
thats all I have to share for now, Looking great so far @DPMaker 😁
KEEP COOKING
Character models look a bit too shiny even for a stylised art style (looks like plastic), and the camera feels weird to use, too sensitive and inverted from what I think is natural.
Looks really promising so good luck with your game. I am curious where you're going to take this kind of concept.
gameplay wise, i like it. it has a lot of potential, what comes to mind is making your own moveset or upgrading skills. different camera angles would be cool to. art style wise, well im sure with some time in the oven it wont look terrible. good luck with this game.
very cool concept. A 2x speed mode would be nice but the core gameplay is good
Nice!
Flurry isn't any faster then auto pounds. Pulling out to Slap feels slow, wonder if it's even worth it weren't the extra Slaps from Heavy Pound.
Sorry but until someone manages to satisfactorily bridge the uncanny valley in 3D modelling I don't get why people still try to make 3D erotica happen. It just looks like inflated sex dolls being pushed together.
Although, judging by the amount of these games available on Steam I may well be in the minority and not someone you should listen to.
If it looked more realistic, you (or at least someone else) would complain that it's too close to the actual thing. You can just never please people.
Clearly these types of games aren't for you. You're absolutely right when you say "I may well be in the minority and not someone you should listen to".
Ok 👍
I agree, although at least OP recognized he was minority
Looks pretty decent for a prototype actually
I agree with xXampleXx7632 : character are nice, sound and music are cool ... sound like a great game to be. i hope boobs and ass physics are going to be great =) I love when they jiggle :p
*insert feedback that hurts your feelings here*
just kidding, i think you're going somewhere with this, I'm willing to hear you out.
Honestly, it's a very good prototype, in my opinion it's well done, the models are good, the scenery too, I think the only thing I noticed was a bit strange was the avatar doll that we control, but I really love the idea! :D