I've been having this issue at points. The pause menu doesn't work cause the gameplay continues, and the dash/dodge work but still can get hit sometimes. Overall I love the game! I hope this does get improvements and developed into a full game!
The tutorial was almost useless to me because it doesn't say which buttons to use on keyboard. I pressed like every button near wasd before finding quick attack as C and heavy as Z. The dodging in the tutorial is also really weird because you always move forward but during that part you cannot move from your place. Didn't really get used to my stamina being so small but that could be me being unused to these types of games.
Shaping up to be a great game! Almost like a mix between souls and battle toads (weird but that's how it makes me feel lol). Can't wait to see where this goes. Loved queens brothel so I know you make quality products.
Normal mode's third phase needs more of a window to hit them before jumping back. Clarity for everything else is pretty good, just bear in mind the PC's short striking range vs the enemy's.
Would there be freeuse and bodywritings content for this game? The story plot would be she's trying to trick all her enemies to drop all their guns and armour, using up all their stamina. Then she strikes when everyone is weakened?
finally beat it !! i really love this game. can't wait to see more content. my only complaint is that in hard mode i wish i had more stamina. i think having a shorter cooldown between an action and the stamina starting to regen whould be great.
So really good base here, animations are fantastic as always,
1) the stamina mechanic either needs to be reworked or dropped with what you seem to be going for here. Either A) make the max stamina lower with a faster recharge time packed with a shorter delay B) add a sprint function, or C) remove stamina entirely and add a cooldown to the dodge.
The reason for my above suggestion is that, as is, the stamina recharge delay is really sluggish, so the optimal strategy is to spam all of your stamina, then dodge away and wait the full 2 seconds to recharge, which completely stopped the flow of combat, so I think that experimenting with a shorter delay and different max stamina values would be beneficial.
2) The walk speed is fine, but it would be really nice to have a sprint feature, either tied to stamina or not, because one of the main features of the soulslike(esque) genre you are going for is the idea that you need to choose between dodging and relocating so that the attack whiffs, thus allowing you more stamina to attack with. With this current setup this isn't possible; his attacks have a very long range and move him forward, and combined with the way he corrects his facing direction, you need to dodge into range either as he's attacking or be there and wait for an attack to dodge for a damage window.
3) the double swipe and the triple swipe have the same startup animation, this combined with the different dodge timings you need for both makes it frustrating at times to figure out when you are allowed to attack. Maybe making one of those come as an overhead and one as an underhand would help visually distinguish them. This could also be addressed with different sound queues
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you should add futa and a girl that you fight then you fuck her or she fucks you
Nice progress!
will this ever be available on IOS
Thats what im saying
Yes, soon.
sweet
looking good hope it not hard as hell and not talk about dick bro and broettes
Dont mind if i dive back in
I like this!!!!
The hit range on the enemy starts behind the enemy which is weird and also the game takes a long time too close when you quit.
Show post...
Is there going to be futa?
Show post...
Also, the stamina is just way too short
how do I download this on iPhone?
idk
I can't download it or play it through itch.io site?
Add sound, diff animations, cumming maybe?? Maybe even squirting
You should add a gallery. Its a great game 10/10 so far.
I've been having this issue at points. The pause menu doesn't work cause the gameplay continues, and the dash/dodge work but still can get hit sometimes. Overall I love the game! I hope this does get improvements and developed into a full game!
omg the animations look soooo good!!
I can't download it
it looks great a step up from your other stuff i hope to see more
Great game sound would be nice though
amazing though i wish there was different sex scenes the higher the difficulty goes sort of like a reward
love the look of it, even the black and white versions kind of have a cool look. needs climax animations
Good game Keep up with the great work
I can see potential in this game. Finally someone that doesn't make you lose to get the sex scene.
Would be nice to add a scene for when you lose apart from the ones you get while winning.
Hope you can continue with this project and good luck ^^
kind of sluggish
Looks llike a character from nefarious
I love it
The tutorial was almost useless to me because it doesn't say which buttons to use on keyboard. I pressed like every button near wasd before finding quick attack as C and heavy as Z. The dodging in the tutorial is also really weird because you always move forward but during that part you cannot move from your place. Didn't really get used to my stamina being so small but that could be me being unused to these types of games.
Very cute animation though!
combat feels really smooth. rare case for porngame. alo animation look great aswell. hoping to see more
A great game for sure! Really love it.Cant wait for the full game (if it ever gets released). Keep up the good work!
Shaping up to be a great game! Almost like a mix between souls and battle toads (weird but that's how it makes me feel lol). Can't wait to see where this goes. Loved queens brothel so I know you make quality products.
Great game. I'll keep an eye on that one.
Also, I can't download Android version, pls fix it. But luckily I can play web version.
wow this is incredible, please don't abandon it, it has a lot of potential!!!
It's great, but the enemy could also be the aggressor ( if for example PC loses or gets knocked down)
Normal mode's third phase needs more of a window to hit them before jumping back. Clarity for everything else is pretty good, just bear in mind the PC's short striking range vs the enemy's.
Enjoyed it alot! Definitely gonna keep an eye out for this one.
Also, what other mechanics do you think of implementing?
Would there be freeuse and bodywritings content for this game? The story plot would be she's trying to trick all her enemies to drop all their guns and armour, using up all their stamina. Then she strikes when everyone is weakened?
It would be a nice touch 👍
woaw looking nice so far. maybe add a little dust trade on the dodge to make i more impactfull.
There is soooo much potential to make this a great game, I'd move forward with development if i were you
nothing to say, good idea.
finally beat it !! i really love this game. can't wait to see more content.
my only complaint is that in hard mode i wish i had more stamina. i think having a shorter cooldown between an action and the stamina starting to regen whould be great.
So really good base here, animations are fantastic as always,
1) the stamina mechanic either needs to be reworked or dropped with what you seem to be going for here. Either A) make the max stamina lower with a faster recharge time packed with a shorter delay B) add a sprint function, or C) remove stamina entirely and add a cooldown to the dodge.
The reason for my above suggestion is that, as is, the stamina recharge delay is really sluggish, so the optimal strategy is to spam all of your stamina, then dodge away and wait the full 2 seconds to recharge, which completely stopped the flow of combat, so I think that experimenting with a shorter delay and different max stamina values would be beneficial.
2) The walk speed is fine, but it would be really nice to have a sprint feature, either tied to stamina or not, because one of the main features of the soulslike(esque) genre you are going for is the idea that you need to choose between dodging and relocating so that the attack whiffs, thus allowing you more stamina to attack with. With this current setup this isn't possible; his attacks have a very long range and move him forward, and combined with the way he corrects his facing direction, you need to dodge into range either as he's attacking or be there and wait for an attack to dodge for a damage window.
3) the double swipe and the triple swipe have the same startup animation, this combined with the different dodge timings you need for both makes it frustrating at times to figure out when you are allowed to attack. Maybe making one of those come as an overhead and one as an underhand would help visually distinguish them. This could also be addressed with different sound queues
Heya! Thanks for the feedback